Game-Based Learning for Participatory Research in Healthcare
The project / thesis your are going to work on is based on a former student work.
Description of the former student work:
In this mixed methods study we investigated the benefits and limitations of using game-based learning to teach participatory research in healthcare. A pilot study was conducted to gain initial feedback from students about features that would be helpful in an educational game. After that, a game to teach participatory research in healthcare was designed. Subsequently, a main study, comprising of two surveys and interviews, was conducted to determine students’ opinions on participatory research and game-based learning and get their feedback on the designed game.
Students preferred to learn about participatory research in healthcare through playing a game rather than other traditional methods. According to the findings, students think gamebased learning is engaging and fun while still being educational and can benefit visual learners and people who may have trouble focusing on more conventional learning methods. The features of an educational game to teach participatory research in healthcare that students found essential are engaging, fun, and realistic while adding random events and ethical dilemmas to keep it as true to life and educational as possible.
Idea of what you could do know:
The student here gave design implications on a digital game for learning how to conduct participatory research. Based on this you are asked to design a prototype (programming is not required but possible) and test an improve it within a workshop. This needs to be evaluated and further improved.
You’ll be given the thesis of the former student as well as the anonymized and transcribed interviews.
Contact:
If you’re interested in writing a thesis about this topic, please contact tim.weiler@uni-siegen.de with the subject: “Thesis enquiry: Game-Based Learning for Participatory Research in Healthcare”.